Swarm, Ice Borers

Medium Elemental, unaligned. CR 2, AC 12, 40 HP. Traits: False Appearance, Frigid Mass, Heatsense, Spider Climb, Swarm.

Armor class
12
Hit points
40
Challenge
2
Creature type
Elemental
Size
Medium
Alignment
unaligned

Stat block

Cha
3
Con
10
Dex
15
Int
3
Str
7
Wis
10
Speed
Fly: 30; Walk: 10; Climb: 10
Senses
passive Perception 10
Skills
Perception: 0
Actions
  • Impale. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 7 (2d6) piercing damage + 9 (2d8) cold or 3 (1d6) piercing damage + 4 (1d8) cold if the swarm has half its hp or fewer.
Languages
—
Damage immunities
cold
Special abilities
  • False Appearance. While motionless indistinguishable from cluster of icicles. This trait doesn't function if swarm has damaged a creature with blood within the past 2 hrs.
  • Frigid Mass. A creature that starts its turn in the swarm's space takes 4 (1d8) cold.
  • Heatsense. The swarm can pinpoint the location of creatures emitting heat such as warm-blooded Beasts and Humanoids within 30' of it.
  • Spider Climb. Difficult surfaces even ceilings no ability check.
  • Swarm. Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp.
Damage resistances
bludgeoning, piercing, slashing
Condition immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.