Swarm of Bats

Medium Beast. CR 1/4, AC 12, 18 HP. Traits: Echolocation, Keen Hearing, Swarm.

Armor class
12
Hit points
18
Challenge
0.25
Creature type
Beast
Size
Medium

Stat block

Cha
4
Con
10
Dex
14
Int
2
Str
4
Wis
12
Speed
Fly: 30; Walk: 5
Senses
blindsight 60 ft., passive Perception 11
Skills
Actions
  • Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage or 3 (1d6) piercing damage if the swarm is bloodied.
Special abilities
  • Echolocation. The swarm can't use blindsight while deafened.
  • Keen Hearing. The swarm has advantage on Perception checks that rely on hearing.
  • Swarm. The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points.
Damage resistances
bludgeoning, piercing, slashing
Condition immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.