Swarm of Quippers

Medium swarm of Tiny beasts, unaligned. CR 1, AC 13, 28 HP. Traits: Blood Frenzy, Swarm, Water Breathing.

Armor class
13
Hit points
28
Challenge
1
Creature type
Swarm Of Tiny Beasts
Size
Medium
Alignment
unaligned

Stat block

Cha
2
Con
9
Dex
16
Int
1
Str
13
Wis
7
Speed
0 ft., swim 40 ft.
Senses
darkvision 60 ft., passive Perception 8
Actions
  • Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Special abilities
  • Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
  • Water Breathing. The swarm can breathe only underwater.
Damage resistances
bludgeoning, piercing, slashing
Condition immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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