Swarm of Quippers
Medium swarm of Tiny beasts, unaligned. CR 1, AC 13, 28 HP. Traits: Blood Frenzy, Swarm, Water Breathing.
- Armor class
- 13
- Hit points
- 28
- Challenge
- 1
- Creature type
- Swarm Of Tiny Beasts
- Size
- Medium
- Alignment
- unaligned
Stat block
- Cha
- 2
- Con
- 9
- Dex
- 16
- Int
- 1
- Str
- 13
- Wis
- 7
- Speed
- 0 ft., swim 40 ft.
- Senses
- darkvision 60 ft., passive Perception 8
- Actions
- Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
- Special abilities
- Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
- Water Breathing. The swarm can breathe only underwater.
- Damage resistances
- bludgeoning, piercing, slashing
- Condition immunities
- Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.