Swolbold
Medium Humanoid, chaotic neutral. CR 3, AC 14, 65 HP. Traits: Leaping Attack, Pack Tactics, Sunlight Sensitivity.
- Armor class
- 14
- Hit points
- 65
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 7
- Con
- 15
- Dex
- 11
- Int
- 6
- Str
- 19
- Wis
- 12
- Speed
- Walk: 20
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Athletics: 6
- Actions
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and the swolbold can't make slam attacks against other targets.
- Crush. One creature grappled by the swolbold must make a DC 14 Strength saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.
- Languages
- Draconic
- Special abilities
- Leaping Attack. If the swolbold uses the Dash action on its turn and stops within 5 feet of a creature, it can make one slam attack with disadvantage as a bonus action against that creature.
- Pack Tactics. The swolbold has advantage on attack rolls against a creature if at least one of the swolbold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity. While in sunlight, the swolbold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Damage resistances
- bludgeoning
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).