Talus Flow
Large Elemental, neutral evil. CR 3, AC 13, 102 HP. Traits: False Appearance, Landslide, Scree Form, Stone Camouflage.
- Armor class
- 13
- Hit points
- 102
- Challenge
- 3
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 5
- Con
- 16
- Dex
- 10
- Int
- 5
- Str
- 17
- Wis
- 12
- Speed
- Walk: 30; Climb: 10
- Senses
- darkvision 30', tremorsense 120', passive Perception 13
- Skills
- Perception: 1
- Actions
- Multiattack. Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13).
- Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
- Grind. Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead.
- Languages
- Terran
- Special abilities
- False Appearance. While motionless indistinguishable from normal pile of rocks pebbles and scree.
- Landslide. If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action.
- Scree Form. Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone.
- Stone Camouflage. Has advantage on Dex (Stealth) checks made to hide in rocky terrain.
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Damage vulnerabilities
- thunder
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).