Talus Flow

Large Elemental, neutral evil. CR 3, AC 13, 102 HP. Traits: False Appearance, Landslide, Scree Form, Stone Camouflage.

Armor class
13
Hit points
102
Challenge
3
Creature type
Elemental
Size
Large
Alignment
neutral evil

Stat block

Cha
5
Con
16
Dex
10
Int
5
Str
17
Wis
12
Speed
Walk: 30; Climb: 10
Senses
darkvision 30', tremorsense 120', passive Perception 13
Skills
Perception: 1
Actions
  • Multiattack. Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13).
  • Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
  • Grind. Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead.
Languages
Terran
Special abilities
  • False Appearance. While motionless indistinguishable from normal pile of rocks pebbles and scree.
  • Landslide. If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action.
  • Scree Form. Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone.
  • Stone Camouflage. Has advantage on Dex (Stealth) checks made to hide in rocky terrain.
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Damage vulnerabilities
thunder

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.