Tar Ooze
A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped w
- Armor class
- 9
- Hit points
- 120
- Challenge
- 6
- Creature type
- Ooze
- Size
- Large
- Alignment
- unaligned
A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it._
Necrotic Sludge. When a group of Open Game License
Stat block
- Cha
- 2
- Con
- 16
- Dex
- 8
- Int
- 1
- Str
- 18
- Wis
- 8
- Speed
- Walk: 20; Climb: 20
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Skills
- Actions
- Multiattack. The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation).
- Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.
- Hurl Tar. Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage and the target must succeed on a DC 14 Dexterity saving throw or be covered in tar (see Sticky Situation).
- Languages
- —
- Damage immunities
- fire, necrotic, poison
- Special abilities
- Fire Hazard. When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 (1d10) fire damage. While burning, the ooze's weapon attacks deal an extra 5 (1d10) fire damage.
- Sticky Situation. A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 (2d10) fire damage. A humanoid that dies while covered in tar rises 1 hour later as tar ghoul, unless the humanoid is restored to life or its body is destroyed.
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).