The Barbed

Small Humanoid, lawful evil. CR 1, AC 13, 44 HP. Traits: Pack Tactics, Sunlight Sensitivity.

Armor class
13
Hit points
44
Challenge
1
Creature type
Humanoid
Size
Small
Alignment
lawful evil

Stat block

Cha
11
Con
12
Dex
16
Int
8
Str
14
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Stealth: 5; Athletics: 4
Actions
  • Barbed Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
  • Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Languages
Common, Draconic
Damage immunities
poison
Special abilities
  • Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.