The Barbed
Small Humanoid, lawful evil. CR 1, AC 13, 44 HP. Traits: Pack Tactics, Sunlight Sensitivity.
- Armor class
- 13
- Hit points
- 44
- Challenge
- 1
- Creature type
- Humanoid
- Size
- Small
- Alignment
- lawful evil
Stat block
- Cha
- 11
- Con
- 12
- Dex
- 16
- Int
- 8
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Stealth: 5; Athletics: 4
- Actions
- Barbed Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
- Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Languages
- Common, Draconic
- Damage immunities
- poison
- Special abilities
- Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).