The Flesh

Medium Aberration, neutral evil. CR 4, AC 14, 78 HP. Traits: Amphibious, Amorphous, Mimicry, Regeneration.

Armor class
14
Hit points
78
Challenge
4
Creature type
Aberration
Size
Medium
Alignment
neutral evil

Stat block

Cha
10
Con
14
Dex
14
Int
8
Str
18
Wis
13
Speed
Swim: 30; Walk: 30; Climb: 30
Senses
darkvision 60', passive Perception 11
Skills
Perception: 1
Actions
  • Multiattack. Two Slam attacks or two Manipulate Flesh attacks.
  • Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage.
  • Manipulate Flesh. Can choose one of these attack options:Manifold Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (4d4+4) piercing damage and the target can't regain hp until the start of the flesh's next turn.Tentacle Melee Weapon Attack: +6 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained. The flesh can have up to two tentacles each can grapple only one target.Acidic Mucus: Ranged Weapon Attack: +4 to hit, 60 ft., one target, 14 (4d6) acid and 7 (2d6) acid at start of its next turn unless target immediately uses reaction to wipe.
Languages
those host knew in life
Special abilities
  • Amphibious. Can breathe air and water.
  • Amorphous (True Form Only). Can move through a space as narrow as 1 inch wide with o squeezing.
  • Mimicry (Assumed Form Only). Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check.
  • Regeneration. Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate.
Condition immunities
charmed, frightened

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.