Thorned Sulfurlord
Huge Fiend, chaotic evil. CR 11, AC 17, 171 HP. Traits: Burning Tangle, Hell Core, Like Calls to Like, Root.
- Armor class
- 17
- Hit points
- 171
- Challenge
- 11
- Creature type
- Fiend
- Size
- Huge
- Alignment
- chaotic evil
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 14
- Int
- 10
- Str
- 20
- Wis
- 9
- Speed
- Walk: 20
- Senses
- truesight 120 ft., passive Perception 17
- Skills
- Athletics: 9; Perception: 7
- Actions
- Multiattack. The thorned sulfurlord makes two sulfur slam attacks or two fiery spike attacks.
- Sulfur Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. The target must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.
- Fiery Spike. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 9 (2d8) fire damage.
- The World Shall Know Fire (Recharge 5-6). The thorned sulfurlord targets a creature that has taken fire damage from it within the last minute and causes a burst of fire to expand out from that creature in a 30-foot-radius. Each creature in the area, including the target, must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
- Languages
- Abyssal, Infernal, telepathy 120 ft.
- Saving throws
- Strength: 9
- Damage immunities
- fire, poison
- Special abilities
- Burning Tangle. The ground within 10 feet of the thorned sulfurlord is difficult terrain.
- Hell Core. At the start of each of the thorned sulfurlord's turns, each creature within 10 feet of the sulfurlord takes 7 (2d6) fire damage. If the thorned sulfurlord takes cold damage, this trait doesn't function at the start of its next turn.
- Like Calls to Like. The thorned sulfurlord knows if a creature within 100 feet of it is evil-aligned or not.
- Root (3/Day). As a bonus action, the thorned sulfurlord sends its roots deep into the ground. For 1 minute, the sulfurlord's speed is halved, it is immune to effects that would move it, and it can't be knocked prone.
- Condition immunities
- charmed, poisoned
- Damage vulnerabilities
- cold
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).