Three-Headed Cobra

Large Monstrosity, unaligned. CR 5, AC 16, 127 HP. Traits: Reactive Heads, Three-Headed, Wakeful.

Armor class
16
Hit points
127
Challenge
5
Creature type
Monstrosity
Size
Large
Alignment
unaligned

Stat block

Cha
6
Con
16
Dex
18
Int
4
Str
14
Wis
10
Speed
Swim: 30; Walk: 40
Senses
blindsight 10ft., passive Perception 13
Skills
Perception: 3
Actions
  • Multiattack. The three-headed cobra makes three bite attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Languages
-
Saving throws
Wisdom: 3; Dexterity: 7
Special abilities
  • Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
  • Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.
Damage resistances
poison

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.