Three-Headed Cobra
Large Monstrosity, unaligned. CR 5, AC 16, 127 HP. Traits: Reactive Heads, Three-Headed, Wakeful.
- Armor class
- 16
- Hit points
- 127
- Challenge
- 5
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 6
- Con
- 16
- Dex
- 18
- Int
- 4
- Str
- 14
- Wis
- 10
- Speed
- Swim: 30; Walk: 40
- Senses
- blindsight 10ft., passive Perception 13
- Skills
- Perception: 3
- Actions
- Multiattack. The three-headed cobra makes three bite attacks.
- Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
- Languages
- -
- Saving throws
- Wisdom: 3; Dexterity: 7
- Special abilities
- Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
- Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.
- Damage resistances
- poison
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).