Thug
Medium Humanoid. CR 1/2, AC 11, 25 HP. Traits: Brutal, Pack Tactics.
- Armor class
- 11
- Hit points
- 25
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 10
- Int
- 10
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Club. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage.
- Heavy Crossbow. _Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage.
- Languages
- any one language (usually Common)
- Saving throws
- Wisdom: 0; Charisma: 0; Strength: 2; Dexterity: 0; Constitution: 2; Intelligence: 0
- Special abilities
- Brutal. A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack).
- Pack Tactics. The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.