Thug
Medium humanoid (any race), any non-good alignment. CR 1/2, AC 11, 32 HP. Traits: Pack Tactics.
- Armor class
- 11
- Hit points
- 32
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- any non-good alignment
Stat block
- Cha
- 11
- Con
- 14
- Dex
- 11
- Int
- 10
- Str
- 15
- Wis
- 10
- Speed
- 30 ft.
- Senses
- passive Perception 10
- Skills
- Intimidation +2
- Actions
- Multiattack. The thug makes two melee attacks.
- Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
- Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
- Languages
- any one language (usually Common)
- Special abilities
- Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.