Thug

Medium humanoid (any race), any non-good alignment. CR 1/2, AC 11, 32 HP. Traits: Pack Tactics.

Armor class
11
Hit points
32
Challenge
0.5
Creature type
Humanoid
Size
Medium
Alignment
any non-good alignment

Stat block

Cha
11
Con
14
Dex
11
Int
10
Str
15
Wis
10
Speed
30 ft.
Senses
passive Perception 10
Skills
Intimidation +2
Actions
  • Multiattack. The thug makes two melee attacks.
  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Languages
any one language (usually Common)
Special abilities
  • Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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