Tophet

_An enormous bronze and iron statue filled with fire towers above the ring of chanting, frenzied worshipers._ Tophets are used by worshipers of fire gods, who toss sacrifices into their flaming maws t

Armor class
16
Hit points
184
Challenge
8
Creature type
Construct
Size
Huge
Alignment
neutral evil

_An enormous bronze and iron statue filled with fire towers above the ring of chanting, frenzied worshipers._
Tophets are used by worshipers of fire gods, who toss sacrifices into their flaming maws to incinerate them. A tophet has a large opening in the front where the flames can be seen; sometimes this is an enormous mouth, and at other times it is a large hole in the tophet’s belly. Horns and expressions of anger or wide‑mouthed laughter are common.
Eager for Sacrifices. Among fire cultists, it’s widely known that when a tophet’s hands are raised above its mouth, it is demanding a sacrifice to roll down its palms and into its fiery maw.
Heed Musical Commands. Flutes and drums can (sometimes) be used to control the actions of a tophet during sacrifices. They have the fortunate side effect of drowning out the cries and screams of living sacrifices.
Magical Fires. The fires within a tophet’s bronze body are largely magical and fueled by sacrifices. They don’t require more than a symbolic amount of wood or coal to keep burning, but they do require sacrifices of food, cloth, and (eventually) living creatures to keep them under control. A tophet that is not granted a sacrifice when it demands one might go on a fiery rampage, burning down buildings, granaries, or barns until its hunger is satisfied.
Constructed Nature. A tophet doesn’t require air, food, drink, or sleep.

Stat block

Cha
10
Con
20
Dex
10
Int
6
Str
24
Wis
10
Speed
Walk: 30
Senses
darkvision 200 ft., passive Perception 13
Skills
Perception: 3
Actions
  • Multiattack. A tophet makes two attacks, no more than one of which can be a gout of flame.
  • Slam. Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 12 (1d10+7) bludgeoning damage. The target is also knocked inside the tophet's burning belly if the attack scores a critical hit.
  • Gout of Flame. The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.
Languages
Common
Saving throws
Strength: 10; Dexterity: 3; Constitution: 8
Damage immunities
cold, fire, poison
Special abilities
  • Fiery Heart. A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet.
  • Burning Belly. Creatures inside a tophet's burning core take 21 (6d6) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check.
Damage resistances
necrotic
Condition immunities
exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.