Tophet
_An enormous bronze and iron statue filled with fire towers above the ring of chanting, frenzied worshipers._ Tophets are used by worshipers of fire gods, who toss sacrifices into their flaming maws t
- Armor class
- 16
- Hit points
- 184
- Challenge
- 8
- Creature type
- Construct
- Size
- Huge
- Alignment
- neutral evil
_An enormous bronze and iron statue filled with fire towers above the ring of chanting, frenzied worshipers._
Tophets are used by worshipers of fire gods, who toss sacrifices into their flaming maws to incinerate them. A tophet has a large opening in the front where the flames can be seen; sometimes this is an enormous mouth, and at other times it is a large hole in the tophet’s belly. Horns and expressions of anger or wide‑mouthed laughter are common.
Eager for Sacrifices. Among fire cultists, it’s widely known that when a tophet’s hands are raised above its mouth, it is demanding a sacrifice to roll down its palms and into its fiery maw.
Heed Musical Commands. Flutes and drums can (sometimes) be used to control the actions of a tophet during sacrifices. They have the fortunate side effect of drowning out the cries and screams of living sacrifices.
Magical Fires. The fires within a tophet’s bronze body are largely magical and fueled by sacrifices. They don’t require more than a symbolic amount of wood or coal to keep burning, but they do require sacrifices of food, cloth, and (eventually) living creatures to keep them under control. A tophet that is not granted a sacrifice when it demands one might go on a fiery rampage, burning down buildings, granaries, or barns until its hunger is satisfied.
Constructed Nature. A tophet doesn’t require air, food, drink, or sleep.
Stat block
- Cha
- 10
- Con
- 20
- Dex
- 10
- Int
- 6
- Str
- 24
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 200 ft., passive Perception 13
- Skills
- Perception: 3
- Actions
- Multiattack. A tophet makes two attacks, no more than one of which can be a gout of flame.
- Slam. Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 12 (1d10+7) bludgeoning damage. The target is also knocked inside the tophet's burning belly if the attack scores a critical hit.
- Gout of Flame. The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.
- Languages
- Common
- Saving throws
- Strength: 10; Dexterity: 3; Constitution: 8
- Damage immunities
- cold, fire, poison
- Special abilities
- Fiery Heart. A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet.
- Burning Belly. Creatures inside a tophet's burning core take 21 (6d6) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check.
- Damage resistances
- necrotic
- Condition immunities
- exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).