Tough
Small Humanoid, neutral. CR 1/2, AC 12, 32 HP. Traits: Pack Tactics.
- Armor class
- 12
- Hit points
- 32
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 11
- Con
- 14
- Dex
- 12
- Int
- 10
- Str
- 15
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Actions
- Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
- Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.
- Hit dice
- 5d8 + 10
- Languages
- Common
- Armor detail
- natural armor
- Special abilities
- Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.