Tough

Small Humanoid, neutral. CR 1/2, AC 12, 32 HP. Traits: Pack Tactics.

Armor class
12
Hit points
32
Challenge
0.5
Creature type
Humanoid
Size
Small
Alignment
neutral

Stat block

Cha
11
Con
14
Dex
12
Int
10
Str
15
Wis
10
Speed
Walk: 30
Senses
passive Perception 10
Actions
  • Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
  • Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.
Hit dice
5d8 + 10
Languages
Common
Armor detail
natural armor
Special abilities
  • Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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