Tough Boss

Small Humanoid, neutral. CR 4, AC 16, 82 HP. Traits: Pack Tactics.

Armor class
16
Hit points
82
Challenge
4
Creature type
Humanoid
Size
Small
Alignment
neutral

Stat block

Cha
11
Con
16
Dex
14
Int
11
Str
17
Wis
10
Speed
Walk: 30
Senses
passive Perception 10
Actions
  • Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
  • Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
  • Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.
Hit dice
11d8 + 33
Languages
Common plus one other language
Armor detail
natural armor
Saving throws
Charisma: 2; Strength: 5; Constitution: 5
Special abilities
  • Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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