Tough Boss
Small Humanoid, neutral. CR 4, AC 16, 82 HP. Traits: Pack Tactics.
- Armor class
- 16
- Hit points
- 82
- Challenge
- 4
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 11
- Con
- 16
- Dex
- 14
- Int
- 11
- Str
- 17
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Actions
- Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
- Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
- Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.
- Hit dice
- 11d8 + 33
- Languages
- Common plus one other language
- Armor detail
- natural armor
- Saving throws
- Charisma: 2; Strength: 5; Constitution: 5
- Special abilities
- Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.