Treant
Huge Plant. CR 9, AC 16, 185 HP. Traits: False Appearance, Plant Resilience, Siege Monster, Speak with Plants.
- Armor class
- 16
- Hit points
- 185
- Challenge
- 9
- Creature type
- Plant
- Size
- huge
Stat block
- Cha
- 12
- Con
- 28
- Dex
- 8
- Int
- 12
- Str
- 22
- Wis
- 24
- Speed
- Walk: 30
- Senses
- tremorsense 30 ft.
- Skills
- Actions
- Multiattack. The treant makes three Slam attacks, or it makes two Throw Rock attacks. If two Slam attacks hit one creature, the target must succeed on a DC 17 STR save or be knocked prone.
- Slam. _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6+6) bludgeoning damage.
- Throw Rock. _Ranged Weapon Attack:_ +10 to hit, range 60/180 ft., one target. _Hit:_ 33 (5d10+6) bludgeoning damage.
- Animate Trees (1/Day). The treant magically animates 2 trees or 2d6 shrubs it can see within 60 feet of it. The trees use the statistics of an **awakened tree**, and the shrubs use the statistics of an **awakened shrub**. The animated plants act as allies of the treant, obeying its spoken commands. The plants remain for 1 hour, until the treant dies, or until the treant dismisses them as a bonus action.
- Languages
- Common,Druidic,Elvish,Sylvan
- Saving throws
- Wisdom: 7; Charisma: 1; Strength: 6; Dexterity: -1; Constitution: 9; Intelligence: 1
- Special abilities
- False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
- Plant Resilience. The treant is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
- Siege Monster. The treant deals double damage to objects and structures.
- Speak with Plants. The treant can communicate with Plants and nonmagical plants as if they shared a language.
- Damage resistances
- bludgeoning,piercing,Plant Resilience
- Damage vulnerabilities
- fire
Source and licence
From Black Flag Reference Document.
Licence: ORC License.