Tree Skinner
A feminine creature made of decaying, thorny plant life gives a wicked laugh as she touches a tree and disappears. Moments later, the tree emits the same laugh as it swings its branches._ **Formed by
- Armor class
- 13
- Hit points
- 38
- Challenge
- 2
- Creature type
- Fiend
- Size
- Medium
- Alignment
- chaotic evil
A feminine creature made of decaying, thorny plant life gives a wicked laugh as she touches a tree and disappears. Moments later, the tree emits the same laugh as it swings its branches._
Formed by Hags. Open Game License
Stat block
- Cha
- 18
- Con
- 13
- Dex
- 16
- Int
- 14
- Str
- 10
- Wis
- 15
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Stealth: 7; Perception: 4
- Actions
- Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become poisoned until the end of its next turn.
- Vine Whip (Tree Form Only). Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Large or smaller creature, it is grappled (escape DC 13). The skinner can grapple up to two creatures at one time.
- Squeeze (Tree Form Only). The tree skinner makes one vine whip attack against a creature it is grappling. If the attack hits, the target is also unable to breathe or cast spells with verbal components until this grapple ends.
- Languages
- Abyssal, Elvish, Infernal, Sylvan
- Special abilities
- False Appearance (Tree Form Only). While the skinner remains motionless, it is indistinguishable from a normal tree.
- Inhabit Tree. As a bonus action, the skinner touches a Medium or larger tree that is not a creature and disappears inside it. While inside the tree, the skinner has tremorsense with a radius of 30 feet, has an AC of 15, has a speed of 0, and has vulnerability to fire damage. When the skinner is reduced to 15 hp, the tree dies and the skinner appears within 5 feet of the dead tree or in the nearest unoccupied space. The skinner can exit the tree as a bonus action, appearing within 5 feet of the tree in the nearest unoccupied space, and the tree reverts to being an object. The skinner can inhabit a tree for only 3 days at most before the tree dies, requiring the skinner to seek another vessel.
- Magic Resistance. The skinner has advantage on saving throws against spells and other magical effects.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- Condition immunities
- charmed
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).