Troglodyte

Medium Humanoid. CR 1/2, AC 11, 19 HP. Traits: Stench, Sunlight Sensitivity.

Armor class
11
Hit points
19
Challenge
0.5
Creature type
Humanoid
Size
Medium

Stat block

Cha
10
Con
14
Dex
12
Int
10
Str
14
Wis
12
Speed
Swim: 30; Walk: 30
Senses
darkvision 120 ft., passive Perception 11
Skills
Stealth: 3
Actions
  • Multiattack. The troglodyte attacks with its bite and its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 12 Constitution saving throw. On a failure it is infected with Troglodyte Stench.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Dart. Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Languages
Troglodyte
Special abilities
  • Stench. A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours.
  • Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.