Troglodyte
Medium Humanoid. CR 1/2, AC 11, 19 HP. Traits: Stench, Sunlight Sensitivity.
- Armor class
- 11
- Hit points
- 19
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 12
- Int
- 10
- Str
- 14
- Wis
- 12
- Speed
- Swim: 30; Walk: 30
- Senses
- darkvision 120 ft., passive Perception 11
- Skills
- Stealth: 3
- Actions
- Multiattack. The troglodyte attacks with its bite and its claws.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 12 Constitution saving throw. On a failure it is infected with Troglodyte Stench.
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Dart. Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
- Languages
- Troglodyte
- Special abilities
- Stench. A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours.
- Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).