Troll, Breakwater

Large Giant, chaotic neutral. CR 7, AC 15, 105 HP. Traits: Amphibious, Regeneration.

Armor class
15
Hit points
105
Challenge
7
Creature type
Giant
Size
Large
Alignment
chaotic neutral

Stat block

Cha
7
Con
20
Dex
14
Int
9
Str
18
Wis
14
Speed
Swim: 30; Walk: 30
Senses
darkvision 60', passive Perception 15
Skills
Perception: 2
Actions
  • Multiattack. Three Slam or Water Blast attacks. If it hits one Large or smaller creature with two Slam attacks the target must make DC 15 Str save or be flung up to 15 ft. to an unoccupied space the troll can see and knocked prone.
  • Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 14 (3d6+4) bludgeoning damage.
  • Water Blast. Ranged Spell Attack: +5 to hit, 60 ft., one target, 11 (2d8+2) bludgeoning damage + 3 (1d6) cold.
  • Surge (Recharge 5-6). Pushes water surge in 30' line × 10 ft. wide. Each creature in line: 28 (8d6) bludgeoning damage and pushed up to 15 ft. from troll in direction following line (DC 15 Str half not pushed). Surge lasts until start of troll's next turn and any creature in line must spend 2 feet of move per 1 foot it moves when moving closer to troll. If troll uses this while underwater creatures in line have disadvantage on the save and any creature in line must spend 4 feet of move per 1 foot it moves when moving closer to troll.
Languages
understands Giant but can't speak
Special abilities
  • Amphibious. Can breathe air and water.
  • Regeneration. Regains 10 hp at start of its turn. If it takes lightning or force this doesn't work at its next turn start. Dies only if it starts turn with 0 hp and doesn't regenerate.
Damage resistances
acid; nonmagic B/P/S attacks
Condition immunities
paralyzed, petrified, poisoned, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.