Troll Limb
Small Giant, chaotic evil. CR 1/2, AC 13, 14 HP. Traits: Regeneration, Troll Spawn.
- Armor class
- 13
- Hit points
- 14
- Challenge
- 0.5
- Creature type
- Giant
- Size
- Small
- Alignment
- chaotic evil
Stat block
- Cha
- 1
- Con
- 10
- Dex
- 12
- Int
- 1
- Str
- 18
- Wis
- 9
- Speed
- Walk: 20
- Senses
- darkvision 60 ft., passive Perception 9
- Actions
- Rend. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.
- Hit dice
- 4d6
- Armor detail
- natural armor
- Special abilities
- Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
- Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.