Troll, Rattleback
Large Giant, chaotic evil. CR 7, AC 16, 126 HP. Traits: Distracting Rattle, Night Hunters, Regeneration.
- Armor class
- 16
- Hit points
- 126
- Challenge
- 7
- Creature type
- Giant
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 7
- Con
- 20
- Dex
- 18
- Int
- 7
- Str
- 20
- Wis
- 12
- Speed
- Walk: 30; Climb: 30
- Senses
- darkvision 60', passive Perception 14
- Skills
- Perception: 1
- Actions
- Multiattack. One Bite attack and two Claw attacks.
- Bite. Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison. Target: DC 15 Con save or poisoned 1 min. While poisoned this way target can't regain hp. Target can re-save at end of each of its turns success ends effect on itself.
- Claw. Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage.
- Venom Spray (Recharge 5-6). Sprays its venom in a 30' cone. Each creature in that area: 28 (8d6) poison and is poisoned for 1 min (DC 15 Con half damage and isn't poisoned). While poisoned in this way a creature can't regain hp. A poisoned creature can re-save at end of each of its turns success ends effect on itself.
- Languages
- Common, Giant
- Saving throws
- Constitution: 8
- Damage immunities
- poison
- Special abilities
- Distracting Rattle. Its shell plates rattle constantly creating a droning distracting noise. When a creature casts a spell with verbal component while within 30' of the troll that creature must make DC 15 Con save or lose the spell.
- Night Hunters. While in dim light or darkness has advantage on Wis (Perception) checks that rely on sight.
- Regeneration. Regains 10 hp at the start of its turn. If it takes fire this trait doesn't function at start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).