Troll

Large giant, chaotic evil. CR 5, AC 15, 84 HP. Traits: Keen Smell, Regeneration.

Armor class
15
Hit points
84
Challenge
5
Creature type
Giant
Size
Large
Alignment
chaotic evil

Stat block

Cha
7
Con
20
Dex
13
Int
7
Str
18
Wis
9
Speed
30 ft.
Senses
darkvision 60 ft., passive Perception 12
Skills
Perception +2
Actions
  • Multiattack. The troll makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Languages
Giant
Special abilities
  • Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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