Troll
Large giant, chaotic evil. CR 5, AC 15, 84 HP. Traits: Keen Smell, Regeneration.
- Armor class
- 15
- Hit points
- 84
- Challenge
- 5
- Creature type
- Giant
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 7
- Con
- 20
- Dex
- 13
- Int
- 7
- Str
- 18
- Wis
- 9
- Speed
- 30 ft.
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Perception +2
- Actions
- Multiattack. The troll makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Languages
- Giant
- Special abilities
- Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
- Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.