Trollkin Ironmonger

Medium Humanoid, neutral. CR 5, AC 19, 105 HP. Traits: Regeneration, Thick Skin.

Armor class
19
Hit points
105
Challenge
5
Creature type
Humanoid
Size
Medium
Alignment
neutral

Stat block

Cha
9
Con
17
Dex
13
Int
11
Str
18
Wis
12
Speed
Walk: 30
Senses
darkvision 60', passive Perception 11
Skills
Perception: 1
Actions
  • Multiattack. One Greatsword attack and two Slam attacks or it makes three Throwing Axe attacks.
  • Greatsword. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
  • Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage.
  • Throwing Axe. Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 30/60' one target 7 (1d6+4) slashing damage.
Languages
Common, Trollkin
Reactions
  • Impregnable Counter. When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone.
Special abilities
  • Regeneration. Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate.
  • Thick Skin. Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.