Trollkin Ragecaster

Medium Humanoid, chaotic neutral. CR 5, AC 15, 112 HP. Traits: Brutal Claws, Magic Resistance, Regeneration, Thick Hide.

Armor class
15
Hit points
112
Challenge
5
Creature type
Humanoid
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
18
Con
16
Dex
17
Int
9
Str
14
Wis
14
Speed
Walk: 30
Senses
darkvision 60', passive Perception 15
Skills
Perception: 2
Actions
  • Multiattack. Two Claws or two Elemental Blast attacks.
  • Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting.
  • Elemental Blast (Ragecasting Only). Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice).
  • Spellcasting (Ragecasting Only). Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield
Languages
Common, Trollkin
Saving throws
Constitution: 6
Special abilities
  • Brutal Claws. Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack).
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Regeneration. Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate.
  • Thick Hide. Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.