Trollking Grunt

Medium Humanoid, neutral. CR 2, AC 14, 45 HP. Traits: Regeneration, Thick Hide.

Armor class
14
Hit points
45
Challenge
2
Creature type
Humanoid
Size
Medium
Alignment
neutral

Stat block

Cha
10
Con
16
Dex
13
Int
9
Str
18
Wis
11
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The trollkin grunt makes two attacks, either with its spear or its longbow.
  • Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
  • Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Languages
Common, Trollkin
Special abilities
  • Regeneration. The trollkin grunt regains 3 hp at the start of its turn. If the grunt takes acid or fire damage, this trait doesn't function at the start of the grunt's next turn. The grunt dies only if it starts its turn with 0 hp and doesn't regenerate.
  • Thick Hide. The trollkin grunt's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.