Umbral Shambler

Medium Aberration, neutral evil. CR 2, AC 13, 39 HP. Traits: Sunlight Sensitivity, Tenebrous Agility, Void Traveler.

Armor class
13
Hit points
39
Challenge
2
Creature type
Aberration
Size
Medium
Alignment
neutral evil

Stat block

Cha
12
Con
15
Dex
16
Int
11
Str
17
Wis
14
Speed
Walk: 20
Senses
blindsight 30', darkvision 60', passive Perception 14
Skills
Perception: 2
Actions
  • Multiattack. Two Claws attacks.
  • Claws. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) slashing damage + 3 (1d6) necrotic.
  • Twisted Step. Can project itself beyond reality for a short time. Until start of its next turn it can move through objects as if they were difficult terrain provided an object is no more than 3' thick and at least one side of the object is in dim light or darkness. It takes 5 (1d10) force if it starts its turn inside an object.
Languages
Common, Void Speech
Saving throws
Wisdom: 4; Dexterity: 5
Special abilities
  • Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
  • Tenebrous Agility. Its speed is doubled in dim light or darkness and it doesn't provoke opportunity attacks when it moves provided it moves only in dim light or darkness. In addition when a creature that relies on sight attacks the umbral shambler while the shambler is in dim light or darkness the attacker has disadvantage on the attack roll.
  • Void Traveler. Doesn't require air food drink sleep or ambient pressure.
Damage resistances
necrotic, psychic
Condition immunities
charmed, exhaustion
Damage vulnerabilities
radiant

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.