Undead Phoenix

Huge Undead, chaotic evil. CR 12, AC 17, 142 HP. Traits: Bilious Aura, Eternal Unlife.

Armor class
17
Hit points
142
Challenge
12
Creature type
Undead
Size
Huge
Alignment
chaotic evil

Stat block

Cha
9
Con
17
Dex
14
Int
8
Str
23
Wis
17
Speed
Fly: 90; Walk: 30
Senses
darkvision 120 ft., passive Perception 17
Skills
Perception: 7
Actions
  • Multiattack. The undead phoenix makes three attacks: two with its claws and one with its decaying bite.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
  • Decaying Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.
Languages
-
Saving throws
Wisdom: 7; Strength: 10; Constitution: 7
Damage immunities
necrotic, fire, poison
Special abilities
  • Bilious Aura. A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.
  • Eternal Unlife. If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.