Underworld Sentinel

Huge Undead, neutral. CR 10, AC 17, 126 HP. Traits: Passage Guardian, Turn Immunity, Undead Nature.

Armor class
17
Hit points
126
Challenge
10
Creature type
Undead
Size
Huge
Alignment
neutral

Stat block

Cha
14
Con
18
Dex
15
Int
10
Str
23
Wis
16
Speed
Walk: 40
Senses
blindsight 60', darkvision 120', passive Perception 17
Skills
Perception: 3
Actions
  • Multiattack. Two Scythe or Death Knell attacks.
  • Scythe. Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic.
  • Death Knell. Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp.
  • Grim Reaping (Recharge 5-6). Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn.
Languages
Darakhul, Giant, Undercommon
Saving throws
Wisdom: 7; Dexterity: 6; Constitution: 8
Damage immunities
poison
Special abilities
  • Passage Guardian. Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
  • Turn Immunity. Is immune to effects that turn undead.
  • Undead Nature. Doesn't require air food drink or sleep.
Damage resistances
necrotic; nonmagic B/P/S attacks
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.