Underworld Sentinel
Huge Undead, neutral. CR 10, AC 17, 126 HP. Traits: Passage Guardian, Turn Immunity, Undead Nature.
- Armor class
- 17
- Hit points
- 126
- Challenge
- 10
- Creature type
- Undead
- Size
- Huge
- Alignment
- neutral
Stat block
- Cha
- 14
- Con
- 18
- Dex
- 15
- Int
- 10
- Str
- 23
- Wis
- 16
- Speed
- Walk: 40
- Senses
- blindsight 60', darkvision 120', passive Perception 17
- Skills
- Perception: 3
- Actions
- Multiattack. Two Scythe or Death Knell attacks.
- Scythe. Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic.
- Death Knell. Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp.
- Grim Reaping (Recharge 5-6). Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn.
- Languages
- Darakhul, Giant, Undercommon
- Saving throws
- Wisdom: 7; Dexterity: 6; Constitution: 8
- Damage immunities
- poison
- Special abilities
- Passage Guardian. Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
- Turn Immunity. Is immune to effects that turn undead.
- Undead Nature. Doesn't require air food drink or sleep.
- Damage resistances
- necrotic; nonmagic B/P/S attacks
- Condition immunities
- charmed, exhaustion, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).