Unicorn

Large Celestial. CR 5, AC 14, 85 HP. Traits: Good, Innate Spellcasting.

Armor class
14
Hit points
85
Challenge
5
Creature type
Celestial
Size
Large

Stat block

Cha
20
Con
18
Dex
18
Int
16
Str
20
Wis
20
Speed
Walk: 80
Senses
darkvision 60 ft., passive Perception 15
Skills
Actions
  • Multiattack. The unicorn attacks once with its hooves and once with its horn.
  • Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
  • Horn. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw falling prone on a failure.
  • Grant Boon (3/Day). The unicorn touches a willing creature including itself with its horn and grants one of the following boons:
  • Healing: The creature magically regains 21 (6d6) hit points. It is cured of all diseases and poisons affecting it are neutralized.
  • Name: Luck: During the next 24 hours, the creature can roll a d12 and add the result to one ability check, attack roll, or saving throw after seeing the result
  • Protection: A glowing mote of light orbits the creatures head. The mote lasts 24 hours. When the creature fails a saving throw it can use its reaction to expend the mote and succeed on the saving throw.
  • Name: Resolution: The creature is immune to being charmed or frightened for 24 hours
Languages
Celestial, Elvish, Sylvan, telepathy 60 ft.
Damage immunities
poison
Special abilities
  • Good. The unicorn radiates a Good aura.
  • Innate Spellcasting. The unicorns innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, druidcraft, pass without trace, scrying (locations within its domain only), 1/day: calm emotions, dispel evil and good, teleport (between locations within its domain only)
Condition immunities
charmed, paralyzed, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.