Unicorn
Large Celestial, lawful good. CR 5, AC 12, 97 HP. Traits: Legendary Resistance, Magic Resistance.
- Armor class
- 12
- Hit points
- 97
- Challenge
- 5
- Creature type
- Celestial
- Size
- Large
- Alignment
- lawful good
Stat block
- Cha
- 16
- Con
- 15
- Dex
- 14
- Int
- 11
- Str
- 18
- Wis
- 17
- Speed
- Walk: 50
- Senses
- darkvision 60 ft., passive Perception 13
- Actions
- Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack.
- Hooves. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.
- Radiant Horn. Melee Attack Roll: +7, reach 5 ft. 9 (1d10 + 4) Radiant damage.
- Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): - **At Will:** Detect Evil and Good, Druidcraft - **1/Day Each:** Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall
- Hit dice
- 13d10 + 26
- Languages
- Celestial, Elvish, Sylvan; telepathy 120 ft.
- Armor detail
- natural armor
- Bonus actions
- Unicorn's Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
- Damage immunities
- poison
- Legendary actions
- Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.
- Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.
- Special abilities
- Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.
- Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.
- Condition immunities
- charmed, paralyzed, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.