Ur-Otyugh
Large Aberration. CR 10, AC 14, 144 HP. Traits: Legendary Resistance.
- Armor class
- 14
- Hit points
- 144
- Challenge
- 10
- Creature type
- Aberration
- Size
- Large
- Legendary
- Yes
Stat block
- Cha
- 5
- Con
- 16
- Dex
- 10
- Int
- 6
- Str
- 16
- Wis
- 14
- Speed
- Swim: 50; Walk: 50
- Senses
- darkvision 120 ft., passive Perception 12
- Skills
- Actions
- Multiattack. The otyugh makes two tentacle attacks.
- Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 14) and restrained until the grapple ends. The otyugh has two tentacles each of which can grapple one target and can't attack a different target while doing so.
- Tentacle Slam. The otyugh slams any creatures it is grappling into a hard surface or into each other. Each creature makes a DC 14 Strength saving throw. On a failure the target takes 10 (2d6 + 3) bludgeoning damage is stunned until the end of the otyughs next turn and is pulled up to 5 feet towards the otyugh. On a success the target takes half damage.
- Languages
- telepathy 120 ft. (can transmit but not receive thoughts and images)
- Saving throws
- Strength: 6; Constitution: 6
- Legendary actions
- The ur-otyugh can take 2 legendary actions. Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
- Mad Dash. The ur-otyugh moves up to half its Speed.
- Tentacle. The ur-otyugh makes a tentacle attack. This attack has a range of 15 feet.
- Mental Fuzz (Costs 2 Actions. The ur-otyugh transmits a burst of psionic static. Each non-aberration within 30 feet makes a DC 14 Intelligence saving throw. On a failure, a creature takes 14 (4d6) psychic damage and is stunned until the end of the ur-otyughs next turn. On a success, the creature takes half damage.
- Special abilities
- Legendary Resistance (2/Day). If the ur-otyugh fails a saving throw, it can choose to succeed instead. When it does so, it becomes more sluggish. Each time the ur-otyugh uses Legendary Resistance, its Speed and swim speed decrease by 10 and it loses one of its legendary actions on each of its turns.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).