Ushabti

_The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more

Armor class
18
Hit points
105
Challenge
9
Creature type
Construct
Size
Large
Alignment
unaligned

_The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more._
Tomb Servants. Ushabtis were placed in ancient tombs as servants for the tomb’s chief occupants in the afterlife. They are long-lasting constructs that can tend to physical work and maintenance inside sealed tombs where flesh-and-blood laborers couldn’t survive.
Slaughter Tomb Robbers. Ushabtis are most commonly encountered in their roles as guardians—a function they fulfill very effectively. An ushabti is sometimes obvious from the blood of its victims, staining its form. Some tombs are littered with bones of tomb robbers an ushabti has dispatched.
Khopesh and Scepter. Most ushabtis have human faces and proportions, with features resembling a death mask. When at rest, they stand or lie with arms folded across their chests, clutching their scepter and khopesh. Many variations have been found, however, including some that are completely inhuman, animal‑headed, or that have abstract or fanciful designs such as a sun sphere head or a body made entirely of papyrus scrolls.
Constructed Nature. An ushabti doesn’t require air, food, drink, or sleep.

Stat block

Cha
9
Con
20
Dex
17
Int
11
Str
21
Wis
19
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 18
Skills
Arcana: 4; History: 4; Perception: 8
Actions
  • Multiattack. The ushabti makes one attack with Medjai's scepter and one with its khopesh.
  • Medjai's Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.
  • Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Languages
Ancient language of DM's choice
Saving throws
Charisma: 3; Constitution: 7
Damage immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Special abilities
  • Dynastic Aura. A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper. If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours.
  • Healing Leech. If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.
  • Immutable Form. The ushabti is immune to any spell or effect that would alter its form.
  • Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The ushabti's weapon attacks are magical.
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.