Valkyrie
_These warrior women, armed with cruel-looking swords, sit astride massive winged wolves. Each of them is as beautiful, graceful, and fierce as a well-honed war ax._ **Choosers of the Slain.** Valkyri
- Armor class
- 16
- Hit points
- 112
- Challenge
- 11
- Creature type
- Celestial
- Size
- Medium
- Alignment
- neutral
- Legendary
- Yes
_These warrior women, armed with cruel-looking swords, sit astride massive winged wolves. Each of them is as beautiful, graceful, and fierce as a well-honed war ax._
Choosers of the Slain. Valkyries are sent by Odin to decide the course of battles and harvest the souls of brave fallen warriors. Riding savage winged wolves (winter wolves with a fly speed of 80 feet), they visit battlefields to do their master’s will, surrounded by crows and ravens. Valkyries remain invisible during these missions, dispensing Open Game License
Stat block
- Cha
- 18
- Con
- 16
- Dex
- 18
- Int
- 12
- Str
- 18
- Wis
- 19
- Speed
- Fly: 30; Walk: 30
- Senses
- truesight 60 ft., passive Perception 18
- Skills
- Perception: 8
- Actions
- Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) radiant damage.
- Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) radiant damage.
- Languages
- Common, Dwarvish, Giant, and see Gift of Tongues
- Saving throws
- Wisdom: 8; Charisma: 12; Strength: 12; Dexterity: 12; Constitution: 11; Intelligence: 5
- Damage immunities
- bludgeoning, piercing, and slashing from nonmagical attacks
- Legendary actions
- Cast a Cantrip. The valkyrie casts one spell from her at-will list.
- Spear or Longsword Attack. The valkyrie makes one longsword or spear attack.
- Harvest the Fallen (Costs 2 Actions). A valkyrie can take the soul of a newly dead body and bind it into a weapon or shield. Only one soul can be bound to any object. Individuals whose souls are bound can't be raised by any means short of a wish or comparable magic. A valkyrie can likewise release any soul that has been bound by another valkyrie, or transfer a bound soul from one object to another. Once bound, the soul grants the item a +1 bonus for every 4 character levels of the soul (maximum of +3), and this replaces any other magic on the item. At the DM's discretion, part of this bonus can become an appropriate special quality (a fire giant's soul might create a flaming weapon, for example).
- Special abilities
- Asgardian Weapons. The valkyrie's weapon attacks are magical. When she hits with any weapon, it does an extra 11 (2d10) radiant damage (included in attacks listed below).
- Cloak of Doom. Any living creature that starts its turn within 60 feet of a valkyrie senses her unsettling presence and must succeed on a DC 16 Charisma saving throw or be frightened for 1d4 rounds. Those who succeed are immune to the effect for 24 hours. The valkyrie can suppress this aura at will.
- Gift of Tongues. Valkyries become fluent in any language they hear spoken for at least 1 minute, and they retain this knowledge forever.
- Innate Spellcasting. the valkyrie's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components: at will: bane, bless, invisibility, sacred flame, spare the dying, speak with animals, thaumaturgy 5/day each: gentle repose, healing word, warding bond 3/day each: beacon of hope, mass healing word, revivify 1/day each: commune, death ward, freedom of movement, geas
- Damage resistances
- acid, cold, fire, lightning, thunder
- Condition immunities
- frightened
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).