Vampire Familiar

Small Humanoid, neutral evil. CR 3, AC 15, 65 HP. Traits: Vampiric Connection.

Armor class
15
Hit points
65
Challenge
3
Creature type
Humanoid
Size
Small
Alignment
neutral evil

Stat block

Cha
14
Con
15
Dex
16
Int
10
Str
17
Wis
10
Speed
Walk: 30; Climb: 30
Senses
darkvision 60 ft., passive Perception 14
Skills
Stealth: 7; Perception: 4; Persuasion: 4
Actions
  • Multiattack. The familiar makes two Umbral Dagger attacks.
  • Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Hit dice
10d8 + 20
Languages
Common plus one other language
Armor detail
natural armor
Bonus actions
  • Deathless Agility. The familiar takes the Dash or Disengage action.
Saving throws
Wisdom: 2; Dexterity: 5
Special abilities
  • Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Damage resistances
necrotic

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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