Vampire Thrall

Medium Humanoid. CR 1, AC 13, 40 HP. Traits: Blood-Bound, Limited Regeneration, Spider Climb, Sunlight Sensitivity.

Armor class
13
Hit points
40
Challenge
1
Creature type
Humanoid
Size
medium

Stat block

Cha
14
Con
18
Dex
20
Int
10
Str
14
Wis
12
Speed
Walk: 30; Climb: 10
Senses
darkvision 30 ft.
Skills
Actions
  • Multiattack. The vampire thrall makes two Rapier attacks.
  • Rapier. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage.
Languages
any one language (usually Common)
Reactions
  • Repay the Gift. When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount.
Saving throws
Wisdom: 1; Charisma: 2; Strength: 2; Dexterity: 5; Constitution: 4; Intelligence: 0
Special abilities
  • Blood-Bound. If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.
  • Limited Regeneration. The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn.
  • Spider Climb. The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Sensitivity. While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight.
Damage resistances
exhaustion

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.