Vampire Thrall
Medium Humanoid. CR 1, AC 13, 40 HP. Traits: Blood-Bound, Limited Regeneration, Spider Climb, Sunlight Sensitivity.
- Armor class
- 13
- Hit points
- 40
- Challenge
- 1
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 14
- Con
- 18
- Dex
- 20
- Int
- 10
- Str
- 14
- Wis
- 12
- Speed
- Walk: 30; Climb: 10
- Senses
- darkvision 30 ft.
- Skills
- Actions
- Multiattack. The vampire thrall makes two Rapier attacks.
- Rapier. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage.
- Languages
- any one language (usually Common)
- Reactions
- Repay the Gift. When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount.
- Saving throws
- Wisdom: 1; Charisma: 2; Strength: 2; Dexterity: 5; Constitution: 4; Intelligence: 0
- Special abilities
- Blood-Bound. If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.
- Limited Regeneration. The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn.
- Spider Climb. The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Sunlight Sensitivity. While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight.
- Damage resistances
- exhaustion
Source and licence
From Black Flag Reference Document.
Licence: ORC License.