Vampiric Vanguard
Medium Undead, neutral evil. CR 7, AC 14, 127 HP. Traits: Bloodthirsty, Spider Climb, Vampire Weaknesses.
- Armor class
- 14
- Hit points
- 127
- Challenge
- 7
- Creature type
- Undead
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 8
- Con
- 18
- Dex
- 16
- Int
- 11
- Str
- 19
- Wis
- 10
- Speed
- Walk: 40; Climb: 20
- Senses
- darkvision 60', passive Perception 13
- Skills
- Perception: 0
- Actions
- Multiattack. One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount.
- Bite. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.
- Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
- Languages
- the languages it knew in life
- Saving throws
- Wisdom: 3; Dexterity: 6
- Special abilities
- Bloodthirsty. When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead.
- Spider Climb. Difficult surfaces even ceilings no ability check.
- Vampire Weaknesses. Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.
- Damage resistances
- necrotic; nonmagic B/P/S attacks
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).