Vampiric Vanguard

Medium Undead, neutral evil. CR 7, AC 14, 127 HP. Traits: Bloodthirsty, Spider Climb, Vampire Weaknesses.

Armor class
14
Hit points
127
Challenge
7
Creature type
Undead
Size
Medium
Alignment
neutral evil

Stat block

Cha
8
Con
18
Dex
16
Int
11
Str
19
Wis
10
Speed
Walk: 40; Climb: 20
Senses
darkvision 60', passive Perception 13
Skills
Perception: 0
Actions
  • Multiattack. One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount.
  • Bite. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.
  • Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
Languages
the languages it knew in life
Saving throws
Wisdom: 3; Dexterity: 6
Special abilities
  • Bloodthirsty. When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead.
  • Spider Climb. Difficult surfaces even ceilings no ability check.
  • Vampire Weaknesses. Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.
Damage resistances
necrotic; nonmagic B/P/S attacks

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.