Vanara
Medium Humanoid, neutral good. CR 2, AC 13, 55 HP. Traits: Distract, Quadrupedal Dash, Standing Leap.
- Armor class
- 13
- Hit points
- 55
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral good
Stat block
- Cha
- 12
- Con
- 12
- Dex
- 16
- Int
- 11
- Str
- 14
- Wis
- 15
- Speed
- Walk: 30; Climb: 30
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Stealth: 5; Acrobatics: 5; Perception: 4
- Actions
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and the target must succeed on a DC 13 Dexterity saving throw or drop its weapon in a space within 10 feet of the target.
- Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
- Howl (Recharge 5-6). The vanara releases a sonorous howl in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 18 (4d8) thunder damage and is deafened for 1 minute. On a success, the creature takes half the damage and isn't deafened.
- Languages
- Common, Simian
- Special abilities
- Distract. As a bonus action, the vanara can use its tail to distract an opponent within 5 feet of it by pulling on an arm, tossing dirt in the target's face, or some other method of interfering. The target must succeed on a DC 13 Dexterity saving throw or have disadvantage on all attacks against the vanara until the vanara's next turn.
- Quadrupedal Dash. As a bonus action, the vanara can move up to 80 feet without provoking opportunity attacks. It can't use this trait if it is wielding a weapon or holding an object weighing more than 10 lbs.
- Standing Leap. The vanara's long jump is 30 feet and its high jump is up to 15 feet, with or without a running start.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).