Vangsluagh
A writhing mass of hundreds of rubbery, blue-grey tentacles rises from a human sized pair of legs ending in elephantine feet. Each tentacle ends in an eerily human-looking mouth._ **Damned Pipers.** V
- Armor class
- 13
- Hit points
- 85
- Challenge
- 4
- Creature type
- Aberration
- Size
- Medium
- Alignment
- chaotic evil
A writhing mass of hundreds of rubbery, blue-grey tentacles rises from a human sized pair of legs ending in elephantine feet. Each tentacle ends in an eerily human-looking mouth._
Damned Pipers. Vangsluagh create a din everywhere they go; the mouths on their tentacles perpetually scream, whistle, bleat, growl, and cry. Even in instances where a vangsluagh may want a quiet entrance or stealthy ambush, their own bodies betray them. Stories have emerged from their magic-blasted homeland of vangsluagh that are capable of silencing the noise surrounding them.
Defilers of Beauty. Vangsluagh despise pretty things, be they creature, object, or structure. Given the opportunity, a vangsluagh prefers spending its time smashing beautiful things to bits. The absence of beauty doesn’t always calm these creatures, however. They target living creatures as a priority in such occurrences.
Stat block
- Cha
- 16
- Con
- 18
- Dex
- 17
- Int
- 10
- Str
- 12
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Multiattack. The vangsluagh makes two tentacle lash attacks.
- Tentacle Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- Sonic Bullet. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (3d6) thunder damage, and the target must make a DC 13 Constitution saving throw or be deafened until the end of its next turn.
- Agonizing Trill (Recharge After a Short or Long Rest). The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Languages
- Void Speech
- Damage immunities
- thunder
- Special abilities
- Constant Racket. The vangsluagh has disadvantage on Dexterity (Stealth) checks.
- Distracting Cacophony. The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a DC 13 Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creature's spellcasting ability score.) On a failed save, the spell isn't cast, and the spell slot isn't expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a DC 13 Constitution saving throw or it loses concentration on the spell.
- Condition immunities
- deafened
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).