Velociraptor
Small Beast. CR 1/2, AC 13, 25 HP. Traits: Hardy, Pack Tactics.
- Armor class
- 13
- Hit points
- 25
- Challenge
- 0.5
- Creature type
- Beast
- Size
- small
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 18
- Int
- 4
- Str
- 6
- Wis
- 12
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Multiattack. The velociraptor makes one Bite attack and one Claws attack.
- Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target.
- Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage.
- Maul. The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one.
- Languages
- -
- Saving throws
- Wisdom: 1; Charisma: -2; Strength: -2; Dexterity: 4; Constitution: 1; Intelligence: -3
- Special abilities
- Hardy. Any critical hit against the dinosaur becomes a normal hit.
- Pack Tactics. The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.