Venom Elemental
Large Elemental, neutral. CR 4, AC 14, 93 HP. Traits: Liquid Form, Underwater Camouflage.
- Armor class
- 14
- Hit points
- 93
- Challenge
- 4
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 14
- Int
- 6
- Str
- 17
- Wis
- 10
- Speed
- Swim: 50; Walk: 40
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Multiattack. The venom elemental makes two bite attacks.
- Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
- Languages
- understands Primordial but can't speak
- Damage immunities
- poison
- Special abilities
- Liquid Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Underwater Camouflage. The elemental has advantage on Dexterity (Stealth) checks made while underwater.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).