Venom Elemental

Large Elemental, neutral. CR 4, AC 14, 93 HP. Traits: Liquid Form, Underwater Camouflage.

Armor class
14
Hit points
93
Challenge
4
Creature type
Elemental
Size
Large
Alignment
neutral

Stat block

Cha
8
Con
16
Dex
14
Int
6
Str
17
Wis
10
Speed
Swim: 50; Walk: 40
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The venom elemental makes two bite attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
Languages
understands Primordial but can't speak
Damage immunities
poison
Special abilities
  • Liquid Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
  • Underwater Camouflage. The elemental has advantage on Dexterity (Stealth) checks made while underwater.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.