Vines of Nemthyr

Large Plant, neutral evil. CR 8, AC 15, 133 HP. Traits: Dispersal, False Appearance, Magic Resistance.

Armor class
15
Hit points
133
Challenge
8
Creature type
Plant
Size
Large
Alignment
neutral evil

Stat block

Cha
5
Con
19
Dex
12
Int
5
Str
19
Wis
13
Speed
Walk: 30; Burrow: 30
Senses
blindsight 60 ft., passive Perception 14
Skills
Survival: 4; Perception: 4
Actions
  • Multiattack. The vines of Nemthyr makes three attacks: two with its slam and one with its thorny lash.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Thorny Lash. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained. The vines of Nemthyr has two thorny lashes, each of which can grapple only one target.
  • Thorn Spray (Recharge 6). The vines of Nemthyr shoots poisonous thorns in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.
Languages
-
Saving throws
Strength: 7; Constitution: 7
Special abilities
  • Dispersal. As a bonus action, the vines of Nemthyr can separate itself into a group of distinct vines. While separated in this way, the vines can move through spaces as narrow as 3 inches wide. The separated vines can't attack while in this state, but they can reform into the vines of Nemthyr as a bonus action.
  • False Appearance. While the vines of Nemthyr remains motionless, it is indistinguishable from a normal plant.
  • Magic Resistance. The vines of Nemthyr has advantage on saving throws against spells and other magical effects.
Damage resistances
cold, poison
Condition immunities
blinded, deafened, frightened, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.