Void Constructor
Medium Construct, neutral evil. CR 3, AC 19, 43 HP. Traits: Mobile Grappler, Tainted Aura.
- Armor class
- 19
- Hit points
- 43
- Challenge
- 3
- Creature type
- Construct
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 3
- Con
- 18
- Dex
- 12
- Int
- 6
- Str
- 16
- Wis
- 8
- Speed
- Fly: 30; Walk: 0
- Senses
- darkvision 60', passive Perception 9
- Skills
- Perception: -1
- Actions
- Multiattack. Two Slam attacks.
- Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
- Tentacles. Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target.
- Languages
- understands Void Speech but can't speak
- Damage immunities
- necrotic, poison, psychic
- Special abilities
- Mobile Grappler. While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it.
- Tainted Aura. A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors.
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).