Void Constructor

Medium Construct, neutral evil. CR 3, AC 19, 43 HP. Traits: Mobile Grappler, Tainted Aura.

Armor class
19
Hit points
43
Challenge
3
Creature type
Construct
Size
Medium
Alignment
neutral evil

Stat block

Cha
3
Con
18
Dex
12
Int
6
Str
16
Wis
8
Speed
Fly: 30; Walk: 0
Senses
darkvision 60', passive Perception 9
Skills
Perception: -1
Actions
  • Multiattack. Two Slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
  • Tentacles. Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target.
Languages
understands Void Speech but can't speak
Damage immunities
necrotic, poison, psychic
Special abilities
  • Mobile Grappler. While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it.
  • Tainted Aura. A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors.
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.