Void Giant

Huge Giant, chaotic neutral. CR 11, AC 14, 210 HP. Traits: Void Casting, Spellcasting.

Armor class
14
Hit points
210
Challenge
11
Creature type
Giant
Size
Huge
Alignment
chaotic neutral

Stat block

Cha
14
Con
18
Dex
10
Int
18
Str
24
Wis
10
Speed
Walk: 40
Senses
passive Perception 10
Skills
Arcana: 8; History: 8; Investigation: 8
Actions
  • Multiattack. The void giant makes two slam attacks.
  • Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Languages
Common, Draconic, Giant
Reactions
  • Magic Absorption. If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn't suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.
Saving throws
Wisdom: 4; Charisma: 6; Constitution: 8
Special abilities
  • Void Casting. As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn.
  • Spellcasting. The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared: Cantrips (at will): chill touch, light, mending, shocking grasp 1st level (4 slots): comprehend languages, magic missile, shield 2nd level (3 slots): crown of madness, mirror image, scorching ray 3rd level (3 slots): counterspell, fly, lightning bolt 4th level (3 slots): confusion, ice storm, phantasmal killer 5th level (2 slots): cone of cold, dominate person 6th level (1 slot): disintegrate

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.