Wallflower

Medium Plant. CR 2, AC 14, 33 HP. Traits: Luring Scent.

Armor class
14
Hit points
33
Challenge
2
Creature type
Plant
Size
Medium

Stat block

Cha
5
Con
14
Dex
14
Int
2
Str
14
Wis
14
Speed
Walk: 20; Climb: 20
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4
Actions
  • Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.
Special abilities
  • Luring Scent. When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.
Damage resistances
damage from nonmagical weapons

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.