Wallflower
Medium Plant. CR 2, AC 14, 33 HP. Traits: Luring Scent.
- Armor class
- 14
- Hit points
- 33
- Challenge
- 2
- Creature type
- Plant
- Size
- Medium
Stat block
- Cha
- 5
- Con
- 14
- Dex
- 14
- Int
- 2
- Str
- 14
- Wis
- 14
- Speed
- Walk: 20; Climb: 20
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4
- Actions
- Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.
- Special abilities
- Luring Scent. When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.
- Damage resistances
- damage from nonmagical weapons
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).