War Machine Golem
Gargantuan Construct, unaligned. CR 18, AC 18, 232 HP. Traits: Immutable Form, Magic Resistance, Magic Weapons, Siege Monster.
- Armor class
- 18
- Hit points
- 232
- Challenge
- 18
- Creature type
- Construct
- Size
- Gargantuan
- Alignment
- unaligned
Stat block
- Cha
- 1
- Con
- 21
- Dex
- 8
- Int
- 3
- Str
- 26
- Wis
- 10
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Multiattack. The golem makes two slam attacks and one catapult attack.
- Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.
- Catapult. The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.
- Fire Breath (Recharge 5-6). The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
- Languages
- understands Dwarvish but can't speak
- Damage immunities
- poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
- Special abilities
- Immutable Form. The golem is immune to any spell or effect that would alter its form.
- Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The golem's weapon attacks are magical.
- Siege Monster. The golem deals double damage to objects and structures.
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).