War Machine Golem

Gargantuan Construct, unaligned. CR 18, AC 18, 232 HP. Traits: Immutable Form, Magic Resistance, Magic Weapons, Siege Monster.

Armor class
18
Hit points
232
Challenge
18
Creature type
Construct
Size
Gargantuan
Alignment
unaligned

Stat block

Cha
1
Con
21
Dex
8
Int
3
Str
26
Wis
10
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The golem makes two slam attacks and one catapult attack.
  • Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.
  • Catapult. The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.
  • Fire Breath (Recharge 5-6). The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
Languages
understands Dwarvish but can't speak
Damage immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Special abilities
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.
  • Siege Monster. The golem deals double damage to objects and structures.
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.