Warhordling Orc Eye

Medium Humanoid. CR 2, AC 14, 32 HP. Traits: Aggressive Charge, Warhordling Orc Eye Spellcasting, Spellcasting.

Armor class
14
Hit points
32
Challenge
2
Creature type
Humanoid
Size
Medium

Stat block

Cha
12
Con
14
Dex
10
Int
12
Str
12
Wis
16
Speed
Walk: 30
Senses
passive Perception 13, blindsight 10 ft.
Skills
Insight: 5; Medicine: 5; Religion: 3; Persuasion: 3
Actions
  • Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
  • Sacred Flame (Cantrip; V, S). One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.
  • Guiding Bolt (1st-Level; V, S). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage and the next attack roll made against the target before the end of the priests next turn has advantage.
  • Dispel Magic (3rd-Level; V, S). The priest scours the magic from one creature object or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the priest makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success.
  • Spirit Guardians (3rd-Level; V, S, M, Concentration). Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.
Languages
any two
Saving throws
Wisdom: 5; Charisma: 3
Special abilities
  • Aggressive Charge. The eye moves up to their Speed towards an enemy they can see or hear.
  • Warhordling Orc Eye Spellcasting. The eye has advantage on attack rolls made against targets they can see with arcane eye.
  • Spellcasting. The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13 +5 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): guidance sacred flame thaumaturgy 1st-level (4 slots): ceremony detect evil and good guiding bolt bless 2nd-level (3 slots): lesser restoration arcane eye 3rd-level (2 slots): dispel magic spirit guardians

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.