Warlock's Trumpetbloom

Large Plant, neutral evil. CR 7, AC 15, 152 HP. Traits: Alien Mind, Magic Resistance.

Armor class
15
Hit points
152
Challenge
7
Creature type
Plant
Size
Large
Alignment
neutral evil

Stat block

Cha
6
Con
18
Dex
10
Int
6
Str
17
Wis
10
Speed
Walk: 20
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 13
Skills
Stealth: 3; Perception: 3
Actions
  • Multiattack. The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.
  • Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Tendril. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.
Languages
understands Void Speech but can't speak
Saving throws
Strength: 6; Constitution: 7
Damage immunities
poison
Special abilities
  • Alien Mind. A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Magic Resistance. The trumpetbloom has advantage on saving throws against spells and other magical effects.
Damage resistances
fire
Condition immunities
blinded, deafened, exhaustion, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.