Water Elemental

Large Elemental. CR 5, AC 14, 114 HP. Traits: Conductive, Fluid Form, Freeze.

Armor class
14
Hit points
114
Challenge
5
Creature type
Elemental
Size
Large

Stat block

Cha
6
Con
18
Dex
14
Int
6
Str
18
Wis
10
Speed
Swim: 90; Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The elemental makes two slam attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Whelm. The elemental targets each Large or smaller creature in its space. Each target makes a DC 15 Strength saving throw. On a failure the target is grappled (escape DC 15). Until this grapple ends the target is restrained and unable to breathe air. The elemental can move at full speed while carrying grappled creatures inside its space. It can grapple one Large creature or up to four Medium or smaller creatures.
Languages
Aquan
Damage immunities
poison
Special abilities
  • Conductive. If the elemental takes lightning damage, each creature sharing its space takes the same amount of lightning damage.
  • Fluid Form. The elemental can enter and end its turn in other creatures spaces and move through a space as narrow as 1 inch wide without squeezing.
  • Freeze. If the elemental takes cold damage, its speed is reduced by 15 feet until the end of its next turn.
Damage resistances
acid; damage from nonmagical weapons
Condition immunities
fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.