Waterkledde

Large Fiend, chaotic evil. CR 5, AC 14, 123 HP. Traits: Hold Breath.

Armor class
14
Hit points
123
Challenge
5
Creature type
Fiend
Size
Large
Alignment
chaotic evil

Stat block

Cha
14
Con
18
Dex
15
Int
10
Str
19
Wis
12
Speed
Fly: 40; Swim: 40; Walk: 40
Senses
darkvision 60', passive Perception 11
Skills
Perception: 1
Actions
  • Multiattack. One Bite and two Claws. If it hits one Med or smaller creature with both Claws the waterkledde latches onto creature with its Beak and target is grappled (escape DC 15). Until this grapple ends target is restrained waterkledde can automatically hit target with its Beak and waterkledde can't make Beak attacks vs. other targets.
  • Beak. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
  • Frightening Call (Recharge 5-6). Screeches “Kludde! Kledde! Kleure!” in a 30' cone. Each creature in that area: 22 (5d8) psychic and frightened 1 min (DC 15 Wis half damage not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.
Languages
Common
Saving throws
Charisma: 5
Special abilities
  • Hold Breath. Can hold its breath for 15 min.
Damage resistances
cold; nonmagic B/P/S attacks

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.