Wendigo
Medium Monstrosity, chaotic evil. CR 11, AC 16, 150 HP. Traits: Aura of Starvation, Magic Resistance.
- Armor class
- 16
- Hit points
- 150
- Challenge
- 11
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 18
- Int
- 11
- Str
- 21
- Wis
- 16
- Speed
- Walk: 40
- Senses
- darkvision 120 ft., passive Perception 17
- Skills
- Stealth: 8; Survival: 7; Athletics: 9; Perception: 7
- Actions
- Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.
- Icy Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.
- Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
- Frozen Spittle. Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.
- Languages
- Common
- Damage immunities
- cold, fire
- Special abilities
- Aura of Starvation. A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.
- Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- exhaustion, stunned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).