Wendigo

Medium Monstrosity, chaotic evil. CR 11, AC 16, 150 HP. Traits: Aura of Starvation, Magic Resistance.

Armor class
16
Hit points
150
Challenge
11
Creature type
Monstrosity
Size
Medium
Alignment
chaotic evil

Stat block

Cha
12
Con
16
Dex
18
Int
11
Str
21
Wis
16
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 17
Skills
Stealth: 8; Survival: 7; Athletics: 9; Perception: 7
Actions
  • Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.
  • Icy Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Frozen Spittle. Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.
Languages
Common
Damage immunities
cold, fire
Special abilities
  • Aura of Starvation. A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.
  • Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
exhaustion, stunned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.